Responsible for painting, UV-mapping, lighting, FX animation and modeling 3-D assets for Xbox 360, Playstation 3 and Wii.
Responsible for painting, UV-mapping, lighting and Modeling 3-D assets for Xbox 360 and Playstation 3.
Responsible for modeling/texturing on Medal of Honor: Dogs of War
Lead responsible for Modeling, texturing, and pre-production blocking for the Hoover Dam level for GoldenEye Rogue Agent
Modeling, texturing, blocking for Medal of Honor: Rising Sun Responsible for modeling, texturing and integration of background 3D assets for Playstation2 FPS games.
Responsible for concept design, modeling, texturing, and animation for
Responsible for modeling, texturing and lighting of digital backgrounds for television pilot.
Responsible for modeling, texturing, lighting, animation and FX for pre-rendered background sequences in these PC games: